top of page
Search
  • milciolagtedetopg

Imperator: Rome Keygen Razor1911 Download

Updated: Mar 9, 2020





















































About This Game Alexander. Hannibal. Caesar. These great men and dozens like them shaped the destiny of a continent. Mighty kings, clever generals and would-be gods made their mark on the ancient Mediterranean. Around this sea, close knit nations tested their mettle and virtue against each other in fierce combat, their cultural and political legacy now inseparable from what we understand as Western Civilization. But nothing was guaranteed. Can you change the course of history in Imperator: Rome?Imperator: Rome is the newest grand strategy title from Paradox Development Studio. Set in the tumultuous centuries from Alexander’s Successor Empires in the East to the foundation of the Roman Empire, Imperator: Rome invites you to relive the pageantry and challenges of empire building in the classical era. Manage your population, keep an eye out for treachery, and keep faith with your gods.A living world of characters with varying skills and traits that will change over time. They will lead your nation, govern your provinces and command your armies and fleets. We also introduce our new, more human-like character art.Citizens, freemen, tribesmen and slaves - each population with its own culture and religion. Whether they fill your armies, fill your coffers or fill your colonies, keep an eye on their happiness - your success depends on their satisfaction.Choose your approach before battle to counter the stratagems of your foes.Each culture has a unique way of waging war. Romans and Celts have different options available to them. Unlock unique bonuses, abilities and units.Manage the senate in a Republic, hold your court together in a monarchy, answer to the clans in a tribal system.Migrating barbarians may sack or settle your best land, while disloyal governors or generals can turn against you - taking their armies with them!Goods provide bonuses to their home province. Will you take advantage of stockpiles for local strength or trade excess goods to spread the wealth around?Invest in buildings, roads and defences to make your kingdom stronger and richer. 7aa9394dea Title: Imperator: RomeGenre: Simulation, StrategyDeveloper:Paradox Development StudioPublisher:Paradox InteractiveFranchise:ImperatorRelease Date: 25 Apr, 2019 Imperator: Rome Keygen Razor1911 Download This game needs serious work before it's playable. That work should NOT include a massive amount of DLC's to fix a broken game.. The game will leave early accces at Q2 2020!https:\/\/steamcommunity.com\/games\/859580\/announcements\/detail\/1615017061246168863. Will be good in maybe 2023, with another ~\u00a3300 of DLC.3\/10.. I feel like the core fun in playing an historical strategy game is flavor.When I heard Paradox was making a new game about ancient Rome, I was very excited, I actually thought "Wow! This will be the best game based on ancient Rome ever made!" because I'm a fan of Paradox, I played Europa Universalis IV a lot, a bit of Crusader Kings II and also some Hearts of Iron IV.The thing that disappoints me I already stated: it lacks flavor.In the other Paradox grand strategy games I played, nations are quite unique and need different strategies to be played effectively. In Imperator: Rome, it all feels useless, no nation feels unique.To put it simply: The only difference between a nation or another is merely their starting position.It's empty and bland.. At 60 hours in the game, I think I have played it enough to have a reasonable understanding of how it works. I will break this into five pros and ten cons.Pros: 1) It is set in a really fascinating time period. The Wars of the Diadochi and the rise of the Roman Republic is a really cool time, and few games cover the period.2) The scale is incredible: you can play as a single city-state, and rise to rule an entire continent. It is really impressive, and you feel cool doing it.3) Land warfare is complex, and that's a good thing. Elephants, chariots, horse-archers... all have pros and cons, and you need to take that into account in wars. Plus you need certain resources to build certain things... don't have horses? Can't train cavalry.4) Trade is fascinating. You gain bonuses both from importing AND exporting, which is nice.5) I love the music, and rest of the sound design. When you click a button, it sounds like you're placing a slab of granite in place, and that's fun. It fits the period.Cons:1) Much of what you do is dependent on "mana," which is an abstract representation of your "diplomatic power," or "military power," or "religious power," or "civic power." These are used to purchase various things, from converting people to your religion, to fabricating claims on foreign lands, to changing governor policies. Mana is only acquired by either selling your wealth, or by slowly waiting for your Leader to produce it. This essentially means that much of what you want to do is dependent on simply... waiting. Whether you wait for money to buy mana, or wait for it to naturally grow, you will wait... a lot. Mana is essentially nothing more than a timer, which you must wait to tick down before doing what you want.2) Pops are... annoying. I've promoted people from slavery to being freemen of my empire... only to have their opinion and happiness decrease. That's right, I've ended slavery... only to\u2665\u2665\u2665\u2665\u2665\u2665off my now freed slaves.3) There are no penalties for... most any actions, actually. Forcibly convert all the Jews to Zoroastrianism? No penalties. Actually, the Jews will be HAPPIER now. Same if you force all the tribesmen of Etruria to become urbanites... actually, if you're civilized, they'll thank you for it. If you force all Greeks to speak Persian? They'll be much happier, and you will suffer no consequences for your genocide.4) It doesn't really represent the period all too historically. Rome only has one Consul, the Social Wars are nearly impossible to recreate, as Rome simply outright conquers all the other Italian cities, the Punic Wars are unlikely... Rome usually focuses on Gaul, and Carthage really only cares about North Africa and Iberia, Persia seems unlikely as either the Mauryans conquer the region or the Seleucids never collapse, the Gallic Migrations in Greece only happen if the player forces them to, religious syncretism is unheard of, and instead there are outright mass forced conversions of huge swaths of territory, and the entire economy is built on slavery, with no income coming from free laborers or farmers... I understand that some artistic license needs to be taken to keep the game playable, but come on... if you're going to make a game that tries so hard to be "historical," why not try a little harder?5) There is nothing to do in peacetime. War is the only guaranteed way to gain resources, acquire slaves, and really the only thing fun to do. I know that the game is Imperator: Rome, and Rome certainly conquered many people in the period... but if you're playing a historical Egypt, or Macedon, there is really nothing else to do beyond war. If I wanted a game only about painting maps, I'd just boot up MS Paint.6) The game is BUGGY. I can't close the game entirely, it always continues running in the background. If I try to boot up a new game, Steam tells me that Imperator: Rome is still running, and I can't play until i quit the first game. The only fix is to restart my computer... which is kinda annoying.7) The game is HUGE... which means that when you zoom out all the way, it lags severely. My frame rate tanks every time i zoom out all the way, and the music skips a lot... now my computer is nothing special, but I can run Total War Rome II on high settings, and it NEVER gives me any troubles like this.8) As of writing this, naval combat is a joke. There is only one type of ship, and only two types of tactic that can be selected... one gives increased attack, the other increased defense. This means that naval battles ALWAYS simply go to whoever hired more ships. If you churn out a dozen ships, you will win if your enemy only has six. So much for strategy, right?9) I've had the game crash to desktop easily four or five times, when I load a save game. This wouldn't be a problem... if the game didn't take 5-10 minutes to load. Seriously, it got old after the first time.10) As far as the "diverse populations" of the game go... they're not there. Gallic tribes play EXACTLY the same as Germanic tribes... to the point that they can take the same military traditions. All civilized nations play roughly the same, just as all tribal nations play the same too. I played as the Tectosages and went to Galatia, and then got bored and decided to play as Saba, a tribe in Yemen... there was no difference in the political spheres. A tribe of Celts playing exactly like a tribe of Arabs? Yeah, sure. Same as when I played as Maurya. You'd think a massive empire based out of India would be completely different than Phrygia, a huge Greek empire... but you'd be wrong.In short, I can't recommend the game. I love the time period, and there are scarcely few games that are set in it (I can really only think of Rome II Total War off the top of my head.) But that being said, I don't really enjoy the game. Most nations play the same, historical realism is forsaken almost entirely, peacetime makes the game just BORING, and the "diverse populations" can be dealt with by genocide with no real consequences. I want to like the game, and I even pre-ordered it. But I can't recommend it. I love the idea... but not the result.. When you order tea but get hot water.... This is the first time I write a review for a game because this was a big disappointment for me. If you are a Paradox fan like I've been, you will most likely be disappointed with this game.I would like to start with the positive aspects first, as there aren't many.______________________________________________POSITIVE:+ Nice graphicsNow words needed tbh. The graphic is really pretty and miles better than their aging titles like CK2 and EU4.+ Combat The combat in the game is certainly deeper and more dynamic than CK, Victoria and EU (I'm not gonna add HOI because the combat there is completely different). You can choose the order of attack and battle tactics that will be more important than having just the numbers.I believe when it comes to combat, they are on the right track. Hopefully, they will make it more like in "Dominions" where you can choose where your units should focus and so on. It would be a perfect combination.______________________________________________NEGATIVE:- Poor performanceThis was affecting my game, but it has now been addressed with the 1.0.1 update although some people are still experiencing problems with the FPS.- Terrible UI interface Really terrible interface stuff missing in the menu's toolips, not enough info, terrible provinces & regions interface, polluted icons and so on. Popup windows with not enough information and so on... This alone deserves its own in-depth criticism and you can find a lot on YouTube.- Left out featuresSome features that they always had in their other titles are not in this game, for some reason. Things like a ship attachment button, auto-transport or moving your capital. *Although I've read somewhere that auto-transport is in the game, but the interface is so bad that I don't even know how to get it enabled.I don't even know what is their random excuse for the lack of change-capital and troops attachment features, oh wait, it is coming in the next update... because? choices.- A new and deeper random mana systemUnfortunately this is part of the core of the game and most likely won't be getting removed in the future. It is really sad that they decided not only to copy it from EU4, but to expand it and make everything costs mana. Bribing? Mana, changing province policy? Mana, adding a policy? Mana.Not only that, but to make things worse the system was terribly implemented. Some points are rarely used, like religion and even military. Everything else in the game costs oratory power (90% of all the actions that cost mana).It is on a browser game level of mechanics for culture and religion. Get your mana points and convert everyone to your culture, religion and pop type.- Gamey mechanicsThe game has some terrible random gamey features that they just randomly decided to implement in the name of "balance", like not being able to ally countries that are not in the same power level and so on. Its almost like they are developing age of empires.This mechanic is so bad that pretty much makes diplomacy an almost entirely useless feature. This wasn't always there, it was a decision made during their dev clash events and it completely killed the diplomatic aspect of the game. It is so bad that even a Total War game has better diplomacy than this and trust me, this is a shameful comparison.- Trade & ResourcesI've mixed opinions about this. It was a great idea to introduce resources, but it was terribly implemented. You can't select a country you want to trade with and then pick what they or you can or can not trade... no, that is not how it works, it is some confusing system based on province.- Intentionally shallowReligion doesn't do anything, apart from spending mana on a random bonus every few years and giving you happiness penalty for having people of different religions. But hey, you should have expected this as they said in the dev diaries that religion wouldn't play a big part... they were serious about that, as it plays no part in the game, at all. Funny enough, I've the impression that religion will eventually play a big part once it is nicely packaged in a DLC.But that is not all... you thought religion was shallow? Wait until you see the building system. There are literally only 4 buildings you can construct... that its. Oh but don't you know Paradox? They flesh-out those features with time and DLC. Eh sorry? Both EU4, CK2, Stellaris and Victoria had a richer building system while this game has some pathetic 4 option._____________________________________________All in all, I WOULD NOT RECOMMEND THIS GAME. It is not worth \u20ac40.00, it has a terrible UI, it is extremely shallow and feels unfinished. Playing it at the moment is like playing a browser game like Travian or Vikings Clash of Clans.. After some 60 hours of gameplay, I have this to say: I was prepared to ignore the idiotic mechanism of mana, the limited choice for building construction, the fact that the Marian Reforms were portrayed simply as an average buff to my armies or the fact that by 100 BC, most of the Roman Patrician families go extinct because they get 1 birth in 5 deaths no matter what I do ... what I am not able to ignore, is the fact game ends in 27 BC and despite me wanting to continue playing I am not allowed ... ARE YOU F@CKING KIDDING ME PARADOX ?? I bought this game to play as long as I like, or at least to a certain point that INCLUDES the actual Imperial Era ... YOUR GAME IS NAMED IMPERATOR ROME AND YOU FORCE ME TO STOP PLAYING IT THE MOMENT AUGUSTUS ASSUMES HIS POSITION AS AUGUSTUS ... YOU RESTRICT THE GAME EXCLUSIVELY TO THE LAST 300 YEARS OF THE REPUBLIC AND IGNORE THE 300 YEARS OF PAGAN IMPERIAL RULE THAT FOLLOWED ..... if i knew I would spent so much time investing myself to my Roman gameplay only see it terminated in its most crucial and interesting moment ... I WOULD HAVE NEVER BOUGHT YOUR BROKEN GAME ..... No strategic depth. Everything is done by magical mana.The AI dies of attrition IN PEACETIME. I love Paradox and it hurts, but this game is rubbish at the moment.. Jeez, a lot of us saw most of these problems coming, back in the Dev Diaries days:1) The pop system lacks dynamic and would result in a lot of meaningless micromanagement;2) The characters are boring and only make you care because they are troublemakers;3) The mana system and abstraction is not a fun solution to in-depth grand strategy game, so intensified usage of mana in IR is worrisome.And overall that would make IR a very bland game with no real focus on gameplay.Back then the counter argument is "why do you want to judge the game so early based on only dev diaries?" Well, now the game is released and it is everything I was afraid it might be. Then the arguement became "why do you want to judge it so early at launch?" I'm sorry but if no one wants to judge the game, I guess they would never actually improve it.What I didnt anticipate is:1) The game has huge performance issue since launch. I thought that would happend after some expansions and patch, but not at lanuch;2) The game AI is horrible, the AI nations do not have any ideas of protecting their coastline, even with a superior navy, etc etc;3) The UI design is horrible, and music is very below average among PDS titles;This makes me sad, because the problem is no longer about Paradox's vision on GSG design, but the basic competency in making a game.

7 views0 comments

Recent Posts

See All

Pmdg 777 Crack Working Landing Gear

Pmdg 777 Crack Working Landing Gear >> http://fancli.com/175edi f5574a87f2 pmdg 777 crack landing gear pmdg 777 ... pmdg 777 landing gear won't retract pmdg 777 .... Fully.working,.landing.gear.is.w

Kunci Jawaban Lks Kreatif Matematika Sma Kelas 10

Kunci Jawaban Lks Kreatif Matematika Sma Kelas 10 -- http://fancli.com/175edv f5574a87f2 Intan Pariwara Buku Pr Sma Ma - pdfsdocuments2.com ... 2 Kunci Jawaban dan Pembahasan PR Matematika Kelas VII

bottom of page